FarmVille 2
Game specifications
Genre: Casual Social Simulation game
Infos: Browser, Single-player with multiplayer interaction
Engine: Flare3D
Timing: Internship from July 2015 to January 2016 (6months)
Business model: F2P, In game purchase
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From July2015 to January 2016, I have been employed as a Concept Artist Intern in Zynga (Bangalore). I was part of the art team of the hugely successful browser game FarmVille2.
Major tasks and responsibilities:
- Concept art of building for a Feature of the Week
- High concept illustrations for My Gourmet farm expansion and concept arts for new buildings
- 3D decoration- Internal communication illustration
Genre: Casual Social Simulation game
Infos: Browser, Single-player with multiplayer interaction
Engine: Flare3D
Timing: Internship from July 2015 to January 2016 (6months)
Business model: F2P, In game purchase
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Since FarmVille 2 uses an isometric 3D board, a lot of assets include planars and not actual geometry. For this reason, the concept art needs to be rendered as precisely as possible, as the 3D artist creating the 3D model cuts elements directly from the concept to create the texture sheet.
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Right: concept for Feature Of The Week: The little log workshop
• Step 1: References collection. • Step 2: Preliminary sketches. • Step 3: Clean line of the chosen design. • Step 4: Color blocking. • Step 5: Detailing. • Step 6: Building stages. • Step 7: Icons, export and submission.
The feature is documented before hand by the designers, who have identified the needs and constraints of the asset to produce. The first step is to collect additional references and draw very rough thumbnails, often on paper. From there, I select a few interesting shapes and develop them in the FV2 template.
With the feedback of my art manager, I keep iterating until one sketch is approved. Color blocking and color detailing follow. I cross check the technical feasibility with a 3D artist, an animator, and confirm the asset with the game designer in charge.
Technical requirements:
• Show the crafting process • Include space/accessories for crafting animation • 3 cooking stations with 4 stages each (locked, cooking station available, cooking in progress, ready for harvest) - Footprint as little as possible - Materials and look consistent with FV2 art style yet forming a new coherent design specific to My Gourmet Farm