Anna Parmentier

I am a Video game UI/UX Designer, welcome to my portfolio!

Gourmet Quest

Game specifications
Casual adventure game to discover gastronomy and tourism
Infos: Browser and tablet, single player.
Engine: Unity
Timing: Internship from June to august 2014 (3months)
Business model: Episodes retail and crowdfunding

From the 5th June to 29th august I worked as a game artist in the production of the game Gourmet Quest in the young company XIWEN games.
XIWEN games is a French video game studio co-founded by 3 friends in 2011.

Gourmet Quest is a game about gastronomy, sold in episodes. The adventure mixes storytelling and mini-games ; your avatar investigates on the account of the GAG (Great Academy of Gastronomy) to fight the Insi - pids, the devil entity that threaten to destroy flavours. The first season takes place in France, the idea being to expand to other countries if the model works. In addition to the adventure mode, Gourmet Quest contains a quiz section, where you can challenge your friends on their gastronomic knowledge.

For the whole duration of my internship I worked on Gourmet Quest. My tasks were very various, from illustration, to video and 3D. I enjoyed shifting often from one task to another, it gave me opportunities to try new software and learn.

Bellow: transitions scene, composition, line art and colors
The tasks I worked on:
- 2D Backgrounds for scenes, transitions, parallax and game objects
- Trailer and IG Video
- 3D scene and objects

The launch Trailer of Gourmet Quest I made during my internship.
For the launch of the browser version of the game with the episode 1 and 2, we needed a trailer. In no more than a minute, it had to present the base setting of the story and images of the game for selling purpose. I also made a 2minutes in game video to explain the story.

The avatar appears in various 3D environment, in which he can interact with NPCs and environment to pursue his quest. The third scenario, Montmartre’s Vineyard, contains multiple 3D scenes that needed to be designed and produced. Also some previously created scenes needed some additional objects. I made one Parisian cafe in Blender and lit it in Unity.In Gourmet Quest, most of the interactive scenes outside of the mini games are in 3D.

Because the game is created for browser and mobile market, a 3D environment needs to contain a maximum amount of 3000 triangles, which is very low.
I also created a set of objects for a point and click, and clothes textures for the avatar.

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