Anna Parmentier

I am a Video game UI/UX Designer, welcome to my portfolio!

UI

My main UI experiences are for mobile game, but I started my career in graphic design and UX by designing and developing websites.

Mobile Game UI - Kitty Journey

Role: Art direction at V11 Studio Game. Environment concept arts, UI art and marketing art. I conceived all the layouts in photoshop, using wireframes provided by the UX designer. I made the icons in 3D, rendered them and painted over in photoshop to fit the interface. 2017

Mobile Game UI - Party in my Dorm

UI for PIMD: Profile, Competition system, Timer speed up screen
In above example, the profile screen had been designed by the previous UI/UX Designer working on PIMD, but only implemented on Android Studio. I decided to learn to use XCode to update the profile on iOS and then proceeded to iterate changes on iOS and Android versions.
The second screenshot is a feature I designed, Extracurricular (or XC). This feature is based off the Competition backend service used for another ATA Game. We decided to add it to PIMD as it was a great way to deliver objectives and train Game Designers to a unify data system.
The third screenshot (on the left) is a smaller feature allowing players to speed up timer items (boxes or pet) using speed up items. The optimal quantity to use for a given speed up appears whenever the player presses Use 1.
Party in my Dorm, 2017-2020 Read more

Mobile Game UI - Kingdoms at War

Features never implemented as the project scaled down resources.
On the left, allow players to manage public chat channels: hide/show, order.
On the right, research to revamp player profile - internal and external - and allow for more personalization. I prototyped the navigation with proto.io.
Kingdom at War is an old mobile city builder/war game, text and interface heavy, created in 2009. There was multiple challenges to this project, such as a navigation different between the android and iOS projects, as well as a PC version at the time (support has been dropped since). The community is still very attached to the game, it was fun to design for them.

PC Game UI - Influenced

Play Influenced - Nanoreno 2020 gamejam, team of 3. Role: UI Artist Within the constraint of the viz novel engine (renpy), wireframed and designed interface for a dystopian fantasy instagram influencer visual novel. 2020

Mobile Game UI - Wild Factions

Role: Concept art, UI art and marketing art. UI mocks for a city builder project at V11 Studio Games. I worked with the UX designer on the overall flow and tried various types of layout while following his mentorship. Done on photoshop. 2016

Sci-Fi themed UI exercise

Short exercise done on photoshop using provided character and background assets. 2017

Mock-up for a pharmacy CMS

Internship work. I created several mock up for the project, front and back office of the CMS. Indev Brussels 2012

Web development

From a mock up designed by Benjamin Broche, I did the HTML, CSS and javascript for a wedding dress shop based in Saint Etienne, Adriana Granados. 2011

Shindra - comic and card game

Joomla website for a friend. I had to make a template from scratch, that would have a three column mode for most pages, and a single column with navigation for the comics part, the idea being to ease the reading as much as possible. Visit the website