Anna Parmentier

I am a Video game UI/UX Designer, welcome to my portfolio!

Those Who Wander

Game specifications
Stealth-Action, Rogue like
Infos: PC game, single player.
Engine: Unreal Engine 4
Timing: Master 2 Diploma project (school year 2014-15)
Team of 9 students

Story: Guide a Caravan of Freaks on their prophesied journey through an eldritch 19th Century Eastern Europe. Venture into the hostile unknown, managing the caravan as the Oracle, and scavenging the supplies you so desperately need as a Freak-Hound pair sent on expeditions to surrounding villages.
In this Stealth-Action and Management Rogue-like with an arcade twist, make your way through a world that wishes you dead as you carry the burden of your past decisions.

My role: Lead artist
- Universe definition with the game designers
- Concept art
- Environment modeling and texturing
- Character modeling and rigging
- Material creation in UE4
- Art documentation
Alpha buildThe world of Those Who Wander is in a permanent darkness. The playable character is a three arms freak, helped with a dog.

The main constraint for the prototype is the use of the line of sight of both the character and the dog, shown with a point light. This technique demands to control the lighting of the scene very precisely. Post processes are used for cell shading and final color tweaks.

The houses have been conceived to be modular, they are reused all over the level. This technique increase the frame rate and give the level designers more freedom.

About 300 assets have been implemented in the final prototype.
Bellow: Screenshot of the game

Bellow: concept art of the expedition area for the prototype

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