Game Jams and short projects
I love a good jam. Game jams and contests are an occasion to experiment new technics, quickly iterate and rapidly prototype. I get to try things outside of work with peeps in and out of the industry. Mess around, and find out!
SNAK GMTK2023
The Snake hungers... Will you be its snak? 48 hours for the GMTK2023 Game Jam. I did UI art.
Play at: https://trombospace.itch.io/snak/
Stand up for Humankind GGGJ 2024
UI art and UI implementation
Save the earth with wit in this silly adventure. Drag and drop words to make phrases for the alien judges. But be careful, they only like certain words. Can you figure out what they like?
Save the earth with wit in this silly adventure. Drag and drop words to make phrases for the alien judges. But be careful, they only like certain words. Can you figure out what they like?
Play at: https://jottomadai.itch.io/stand-up-for-humankind
Swissnex Bangalore Game Jam 2014 - Market Mayhem3 days multicultural game jam on the theme "market"
Mobile game created on Unity 2D, the characters were drawn in separated pieces on Flash, then shuffled in Unity to make a more diversified crowd.
Global Game Jam 2015 - Aero Bomb Shock48hours jam with the theme "What do we do now?" Coordination 2VS2 flying superball game, PC game created on Construct2. Line art inspired by the work of Jean Giraud, I created concepts, assets, menus and sprites animations.
Killing Floor 2 map contest - Dead Shore Objective map contest. I created a trinket (Hermit Crab) and helped to populate the level with props (test, level art, lighting). Assets integrated in the UDK3 framework with 3 game designers. Won the 5th place in the Grindhouse Contest! Chivalry map contest - InsurrectionI drew some rough concepts for the mood of the map and created a few assets required in addition to the assets of Chivalry. Assets integrated in the UDK3 framework by the game designers.
Global Game Jam 2015 - Aero Bomb Shock48hours jam with the theme "What do we do now?" Coordination 2VS2 flying superball game, PC game created on Construct2. Line art inspired by the work of Jean Giraud, I created concepts, assets, menus and sprites animations.
Killing Floor 2 map contest - Dead Shore Objective map contest. I created a trinket (Hermit Crab) and helped to populate the level with props (test, level art, lighting). Assets integrated in the UDK3 framework with 3 game designers. Won the 5th place in the Grindhouse Contest! Chivalry map contest - InsurrectionI drew some rough concepts for the mood of the map and created a few assets required in addition to the assets of Chivalry. Assets integrated in the UDK3 framework by the game designers.