Anna Parmentier

I am a Video game UI/UX Designer, welcome to my portfolio!

Kitty Journey

Game specifications
Genre: Casual puzzle game
Infos: Mobile, Single-player with multiplayer interaction
Engine: Unity
Business model: F2P, In game purchase

In my time in V11 Studio Game I worked on this new title, Kitty Journey, from preproduction to soft launch.

Major tasks and responsibilities:
- Preproduction: concept art, art direction and documentation of the graphic style/art technical constraints- UI: Puzzle pieces, icons and frames- Marketing templates

For this game, we wanted to make the best use of our artists in house, who were all 3D oriented. We decided to model the different environments in 3D and render them individually. As time passes we build a data base of objects allowing us to accelerate the art production.The cat is traveling around the world, each screen is taking the player in a new location, strikingly different in color yet coherent overall. UI of the game, compatible with tablet (left) and phone (right)

Kitty Journey targets casual players. We wanted the game to feel cute, fresh and be unisex (hence the blue and green UI).The landscapes are very rounded and soft, reminding of clay motion (childhood, imaginary world, toys, soft fur...)All the icons in the game are based on a rendered 3D shape, to give a sense of physicality.

Right: evolution from concept to final version of the blocs for the puzzle


This game was really fun to design. In a market already saturated with puzzle game, the challenge was to create a universe original, fun and catchy. For this reason, I had to do a combination of illustration, graphic design, 3D modelling of icons, UI art.


Marketing illustrations of the game

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