Mobile Game UI - Kingdoms at War
Features never implemented as the project scaled down resources.
On the left, allow players to manage public chat channels: hide/show, order.
On the right, research to revamp player profile - internal and external - and allow for more personalization. I prototyped the navigation with proto.io.
Kingdom at War is an old mobile city builder/war game, text and interface heavy, created in 2009. There was multiple challenges to this project, such as a navigation different between the android and iOS projects, as well as a PC version at the time (support has been dropped since). The community is still very attached to the game, it was fun to design for them.
On the left, allow players to manage public chat channels: hide/show, order.
On the right, research to revamp player profile - internal and external - and allow for more personalization. I prototyped the navigation with proto.io.
Kingdom at War is an old mobile city builder/war game, text and interface heavy, created in 2009. There was multiple challenges to this project, such as a navigation different between the android and iOS projects, as well as a PC version at the time (support has been dropped since). The community is still very attached to the game, it was fun to design for them.